July 19, NVIDIA, at Game Developers Conference 2021, made several announcements regarding GeForce RTX technologies, including extending their availability to the ARM architecture.

Ray tracing and DLSS first time on ARM

To showcase the potential of NVIDIA RTX on ARM architecture, developer Machine Games made a tech demo Wolfenstein: Youngblood with ray tracing and DLSS on the platform ARM.

Another example is the techno demo of The bistro with real-time ray tracing on Arm and technology RTX Direct Illumination (RTXDI) and NVIDIA Optix AI-Acceleration Denoiser (NRD).

Both demos were run on a MediaTek Kompanio 1200 ARM platform paired with a GeForce RTX 3060 GPU.

To make this a reality, NVIDIA has ported several RTX SDKs to run on ARM devices. Among them:

  • Deep Learning Super Sampling (DLSS), which uses AI to increase frame rates and create beautiful, crisp images for gaming;
  • RTX Direct Illumination (RTXDI), which allows developers to add dynamic lighting to their game environment;
  • NVIDIA Optix AI-Acceleration Denoiser (NRD), which uses AI to render images faster with high fidelity;
  • RTX Memory Utility (RTXMU), which optimizes the way applications use video memory;
  • RTX Global Illumination (RTXGI), which helps to recreate the way light is reflected in real conditions.
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SDK RTXDI, NRD, and RTXMU for ARM from Linux and Chromium are already available, and the release RTXGI and DLSS will take place “shortly.”

July driver Studio for working with graphics

Simultaneously, NVIDIA announced the release of the July Studio driver, which supports updates for Unity, Unreal Engine, Toolbag, Omniverse, and others.

  • NVIDIA Omniverse Is a collaboration platform for 3D content. It was built from the ground up, customizable with a modular framework, and includes pre-built Omniverse apps such as Machinima and Audio2Face, as well as over 200 extensions Omniverse Kit Extensions – small pieces of code specially created to solve a specific problem.
  • Enscape 3.1Coming July 21, adds the new VulkanRT renderer and NVIDIA real-time noise reduction tool for real-time engines using NVIDIA RTX GPU tensor cores. This will provide smoother rendering in the viewport, as well as DLSS support for lower resolution rendering to allow for higher frame rates when using ultra-high resolution AI with the same, if not better visual fidelity.
NVIDIA brings GeForce RTX technology to ARM - ray tracing and DLSS tech demo on MediaTek chip
  • RenderMan 24 from Pixar Animation Studios received support RenderMan XPU, tracer rays from GPU-acceleration for Look Development.
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NVIDIA brings GeForce RTX technology to ARM - ray tracing and DLSS tech demo on MediaTek chip

Along with AI noise cancellation in the viewport RenderMan, XPU allows artists to interactively create and preview a preview image before the final rendering of the frame.

NVIDIA brings GeForce RTX technology to ARM - ray tracing and DLSS tech demo on MediaTek chip
  • Topaz Video Enhance AI Now supports Slow Motion, a new feature AI based on GPU tensor cores RTXwhich generates high quality, smooth, slow motion image capture with minimal artifacts, eliminating the need for an expensive high frame rate camera.
  • Gamers and content creators who use Discord for collaboration and content sharing, for accelerated video decoding can use NVDEC. Proprietary technology will allow show screens and stream through Discord with fewer video resources for better gaming performance.
  • NVIDIA announced the purchase of UK chip maker ARM for $ 40 billion in September 2020. Since then, the deal has been scrutinized by the regulatory authorities of different countries for possible risks and violations of antitrust laws. NVIDIA is firmly convinced that the ARM deal will be closed in 2022.
  • At the recent GTC 2021 Developer Conference, NVIDIA announced its first proprietary ARM processor for supercomputers, called Grace.

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