The Hitman series already has eight main parts. The first games were published by Eidos Interactive, Square Enix, and Warner Bros. Games, but Hitman 3 is published directly by its creators, IO Interactive.

In 2016, they decided to update the series a little: they removed the number from the name and added the subtitle World of Assassination. The emphasis was placed on large free locations filled with various tools, characters, and ways to complete missions. The same concept was used for Hitman 2, and now Hitman 3.

Hitman 3 Game Review: Plot

Hitman 3’s story continues and completes the overall storyline, but the plot is pretty one-layered here. A cold-blooded assassin, a mysterious coordinator, undercover agents, powerful rulers, shadow figures – everything is pretty predictable, but the furnishings are damn beautiful and stylish. Dialogue, music, plans, effects – Hitman 3 quickly makes you feel like a spy thriller.

By the way, these are the developers who announced the game based on “Agent 007”, and after Hitman 3, you realize that no one except IO Interactive can cope with this task. Unless they need more action for James Bond, but they already have a playground for spy games.

There is also a tiny plot in the game, and you don’t always understand why you are killing this or that target. Of course, they try to chew it up for you in the briefing, but it’s just another faceless dummy with a target overhead for the player. Although, perhaps this is what a cold-blooded assassin should feel towards his victims.

Hitman 3 Game Review: Gameplay

In general, Hitman 3, like the two previous parts of the World of Assassination series, can hardly be called stealth or action. This is a large free area with many possibilities—a puzzle in which you have to search for details, methods, passageways, and information. There is no clear strategy, no strict framework – destroy targets the way you like.

For example, you can never cross your victim, but dress up as a waiter and add poison to a glass. You can detonate the target by placing a bomb in the way or set up an accident by dropping a lamp on your head. But all this will require you first to find the tools for the murder: how to take the waiter’s uniform so that no one will notice where to get the poison or the crowbar to break off that very lamp.

You can also overhear some conversations, and a ready-made script will become available to you to get closer to the victim. But here, too, there are always options to deviate from the intended path. And if you are lazy, then take out a pistol and shoot your target – the game does not prohibit even this option. Yes, you will get fewer points, but the task will be completed.

In addition to the main plot, there are several alternative scenarios in the same locations, but with a different starting point, conditions, and goals for the most inquisitive mercenaries – challenging challenges. Stricter conditions appear there, but that only makes it more interesting.

Hitman 3 Game Review: Mechanics

Let Hitman 3 not differ much from the previous parts in terms of mechanics, but it has collected all the previous parts’ developments. There are still stupid enemies here, but you should understand that their goal is not to kill you. The task of everything present on the map is to hinder you. All these doors, workers, guards, and locks are trying to prevent you from easily and simply passing the level because it is in the creative approach to completing the task that the whole thrill of Hitman 3 is.

What I personally lacked was the more confused routes of victims. Some characters literally walk from point A to point B, say the same phrases, and do the same actions. In my opinion, it would be worth adding a little bit of randomness to their behavior or reactions to the world around them. Because watching your target drink from the same glass for the fourth time gives the impression that they want to be killed.

By the way, if you have the first or second part of the game, the levels from them can be transferred to Hitman 3 or purchased separately. However, there is a certain hassle with this, but the developers promise to fix everything. As a result, you get the ultimate collection from a heap of content. And all this has been tightened according to the schedule to the third part.

The game looks perfect visually—great effects, lighting, materials, and scale. Even though there are only six locations in the third part, each of them is multi-level, unique, and interesting in its own way. That only is the mission on the train.

But there are also disadvantages. Firstly, in comparison with the episodes on the engine, cutscenes between levels look very clumsy. Secondly, because IO Interactive now publishes the game, there is no Russian language in the game. It’s not difficult to understand a simple plot or interface elements, but you will not be very comfortable if you don’t know English well.

Hitman 3 Game Review: Verdict

The fact that the game is similar to the previous parts is both a plus and a minus simultaneously. On the one hand, you seem to be playing a graphically improved expansion. There is a set of new levels. On the other hand, if you enjoy this kind of gameplay, haven’t you dreamed of new levels?

Hitman 3 is a great game open to experimentation. She keeps her in suspense, and this is a rather rare representative of the stealth genre nowadays. Everything is well balanced here, and you don’t need to sit in the bushes for 10 minutes, waiting for the victim. Hitman 3 makes you think, plan and react quickly on the go, but at the same time, it has a place for entertainment, funny or stupid moments, and the subsequent sudden joy of a fine job done or perfect timing.

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