Cyberpunk 2077 has been awaited for a long time by the creators of The Witcher series. They pinned as many hopes on her as did not believe that CD Projekt RED would make such an ambitious project. But the company once did a successful “The Witcher,” what would prevent it from at least reaching the same level, and at the most – surpassing itself? It turns out that something got in the way. Let’s take a look at the Cyberpunk 2077 review. I’ll note right away that I played the game on AMD Ryzen 7 3700x GeForce GTX 1080 Ti (11 GB) and 16 GB of RAM in 2K resolution at a stable 50-60 fps, and on this configuration, the game looked good, and we will definitely return to the problems of console versions.
Cyberpunk 2077 Review: Tie
The main scene is the city of Knight City. A sort of oasis of human progress among the wastelands. He is not alone, but outside of his life, it seems as if there is. But inside the city, there is a wild concentration of skyscrapers, people, cars, entertainment, and everything that a person of the near future needs not to get bored. Playing as a male or female character named V, at the beginning of the game, you choose your biography: you can start as a nomad who arrives in the city from the outside, a street bandit who was born and raised in Night City, or a corporate worker who lost everything I had. With this choice, unique lines appear in some dialogs. But they don’t always solve problems. Often it’s just acting out, sometimes funny dialogue. Also, in the beginning, you customize your appearance, which cannot be changed in any way in the future.
Even though each of the lines begins uniquely, in the prologue, you will either already be a friend or make friends with Jackie, who will infect you with the desire to become a legend of this city and get into the “big league.” And, as is often the case, on one critical and well-planned assignment that is about to solve all your problems, everything goes awry. In your head, there is a chip with the personality of Johnny Silverhand, who is known as an anarchist rocker who once blew up the skyscraper of the very influential corporation Arasaka in Night City. And the worst thing is that due to a chip failure, his personality begins to overwrite yours, and soon you will lose control of your body.
Cyberpunk 2077 Review: Dialogue and plot
This is where your full-fledged Night City adventure begins. But despite everything that has been shown and said, Cyberpunk 2077 is not a sandbox. Everything here is very tightly tied to the plot events, characters, and their stories, and it is they who are influenced by your choice of dialogues. Of course, you will also shoot, but the main and secondary plots are based on dialogues. And most importantly, you are not a hero who will save everyone, but simply one of this city’s plots. Well, be prepared that the only correct solutions are not here. After some characters and communication with them, you want to wrap yourself in a blanket and cry, after others – to sit and ponder what happened for a long time, and some stories envelop you with some warmth.
The characters and stories are one of the strongest things in Cyberpunk 2077, and the missions here are very often not what they seem. A banal order to kill in the end may turn out to be a serious dialogue about faith and God. Catching kooky taxis with thoughts on artificial intelligence and its role in human society. A trip to the lake is a warm and pleasant conversation, distracting from the hustle and bustle.
The game also has the most common missions like carjacking, sabotage, or showdowns with cyberpsychics, but these tasks do not have depth. There are slightly more unique experiences, like helping a guy with a burned-out cyber-dick or meditating with a monk in virtual reality, but they are usually short and just plain fun. At the same time, the city itself in Cyberpunk 2077 is great decoration. He does not live, does not move, and does not react to you in almost any way. He is only a background that tries to immerse in events and correspond to them.
Cyberpunk 2077 Review: Shooting and weapons
Despite the variability and many dialogues, not all problems in the game can be solved with their help. Sometimes you have to shoot or crawl in stealth. Shooting in Cyberpunk 2077 is very similar to Fallout 4: dynamic, but not very effective. Of the weapons, the most interesting are electronic guns and homing machine guns. The first need time to charge, but they break through the walls through and through, and the second shoot all the bullets at the target within the “smart” sight. If you do not want to make a noise, then for you, at the level, there will certainly be alternative paths like any ventilation or locked doors and grilles that can be opened with the required level of pumping.
Cyberpunk 2077 Review: Level and reputation
Leveling in the game is double. Five characteristics are pumped through the main level and affect weapons, fights, hacking, penetration, and stealth. Each of these characteristics has perks that are unlocked by skill points. For example, if you often hack different computers, you will get an extra point for hacking skills. Confused, but you can figure it out. The main characteristics also open up additional options in the dialogues. They are not always helpful, but sometimes they help out. There is also a reputation, but it sways from completing missions and only affects buying cooler weapons and implants.
Cyberpunk 2077 Review: Implants
Implants in Cyberpunk 2077 tend to work as perks rather than enhancements. They allow you to slow down time, do more damage at low health, and all that, but many implants help in the passage. For example, using a reinforced or double jump, you can get into an enclosed area by jumping over a fence or climb higher from enemy eyes. Through the implants are available “demons” – special programs for hacking enemies and cameras. You can make the soldier forget about the battle or disable a dangerous turret.
Cyberpunk 2077 Review: Cars
The transport in the game is well controlled and behaves tolerably well, but it makes little sense. There are many access points scattered around the city that will take you to the right place much faster. You will need a powerful car only in one mission with a race. In other cases, it does not matter at all what you arrived in. And given that the inhabitants of the city do not interact with the player in any way, there will be nothing for stealing cars. You can enjoy a ride in a beautiful car, but no one else will appreciate it.
Cyberpunk 2077 Review: Graphics and bugs
On a good PC, Cyberpunk 2077 looks great and is very polished. With RTX, this is a completely different game. Transport, buildings, the interior design of premises, faces, clothes, weapons – everything is done with a huge amount of small details, excellent lighting, and textures. Every few minutes, the game forces you to open the photo mode and take another screenshot. The graphics and visuals are just top-notch for open-world gaming. But to see it, you need either a powerful PC or a next-generation console. On PlayStation 4 and Xbox One without SSD, the game looks terrible and performs just as badly. 720p and 15 fps in shootouts are clearly not what you can expect after such an advertising campaign. Versions for the previous generation are not playable at the moment. Xbox Series X and PlayStation 5 are more powerful, and the game looks good on them, but without a special patch (which is not yet clear when it will appear), it is still not at full power.
The problems do not end there, and all versions of Cyberpunk 2077 have a heap of sores inherent in complex open worlds. Breakdowns of animations, curves of collisions of objects, sinking into textures, objects stuck in the air, and much more are often found in games that did not have enough time to polish. Since most of the time, I played in the press version, there you take it calmly and get used to it – “they will correct it on release.” But the release happened, and even some of the problems like objects hanging in the air were fixed, but many bugs remained in place.
Cyberpunk 2077 Review: Verdict
CD Projekt RED has turned out to be a game that is difficult to break away from because the characters are alive, the quests are interesting and deep, but you have to endure glitches that constantly come out. Good main and secondary stories, but the world is dead, you want to enjoy the beauty of the game, but it always strives to show you its ugliness. And if you have old consoles and PCs, then you need to either wait for a miracle or update the system. And then everyone must choose for himself what to do.
Personally, I enjoyed the game because I saw a lot of bugs were, and good stories and such visual elaboration should be looked for. But I can also understand those for whom crashing cars and broken animations can cause immersion problems. The developers have already announced that patches and fixes will be released in January and February 2021. Still, even then, everyone must decide for themselves: believe in the best or be completely disappointed. Cyberpunk 2077 turned out to be good, and the bugs will be fixed one day, but it will be more difficult to restore the players’ faith.