The patch fixes about 100 different errors and improves Crysis Remastered’s performance on PS5 and Xbox Series X | S in all three graphics modes: quality, performance, and software ray tracing. The developers have announced 60 FPS for all nextgen consoles.

Important: this is not a nextgen version of the game. Crysis Remastered still works on PS5 and Xbox Series in backward compatibility mode – with all that it implies. The developers do not take advantage of both consoles’ new architecture, limiting themselves to the increased frequency of the GPU and CPU.

Crysis Remastered Performance Improvements on PS5 and Xbox Series X | S

Playstation 5

  • Performance Mode – 1080p @ 60 FPS
  • Quality mode – 1800p @ 60 FPS
  • RayTracing —1440p @ 60 FPS

Xbox series x

  • Performance Mode – 1080p @ 60 FPS
  • Quality mode – 2160p @ 60 FPS
  • RayTracing – 1440p @ 60 FPS

Xbox series s

  • Performance Mode – 1080p @ 60 FPS
  • Quality mode – 2160p @ 30 FPS
  • RayTracing – 1080p @ 30 FPS

Digital Foundry tested Crysis Remastered with a performance upgrade on Xbox Series X | S. Experimentally, they found out that in quality mode, the game runs on Series X at a dynamic resolution 2160p with insignificant drawdowns of up to 50 frames per second. Still, the TV with VRR successfully compensates for this – the drawdowns are visually indistinguishable. At the same time, in performance mode, the resolution on both consoles is strictly 1080p. On Series X, the game stably holds 60 FPS almost always (rare drops of 2-5 frames happen occasionally, and they are not critical), while on Series S, the frame rate drops to 40 frames per second, even during cutscenes. In ray tracing mode, the frame rate on Series X drops to 48 frames per second, but there is hope that with the release of a full update for nextgen consoles, developers will reach the target 60 FPS. Simultaneously, it was the ray-tracing mode that turned out to be optimal for the Series S – at 1080p, the console manages to maintain a stable frame rate.

The update also adds the Ascent mission, in which Nomad controls the MV-24H Vulture assault plane, classic nanosuit mode controls and special effects that were missing at the time of release (fog clouds in the opening cut-scene).

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